Build:
2 Guerrieri
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| Warrior / Elementalist | 3 Air Magic 12 + 1 + 3 Strength 12 + 3 Axe Mastery
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 Core | Dismember- 5
 Axe Attack. If it hits, this axe blow will inflict a Deep Wound on the target foe, lowering that foe's maximum Health by 20% for 20 seconds. (Attrib: 15 Axe Mastery) This attack skill has 16% armor penetration. |
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 EotN | Body Blow- 7
 Melee Attack. If this attack hits, target foe takes +42 damage. If target foe has Cracked Armor, that foe suffers from a Deep Wound for 16 seconds. (Attrib: 16 Strength) This attack skill has 16% armor penetration. |
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 Core | Executioner's Strike- 8
 Axe Attack. If this attack hits, you strike for +40 damage. (Attrib: 15 Axe Mastery) This attack skill has 16% armor penetration. |
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 Core | Disrupting Chop- 6
 Axe Attack. If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds. (Attrib: 15 Axe Mastery) This attack skill has 16% armor penetration. |
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 Core | Bull's Strike- 10
 - 5
 Melee Attack. If this attack hits a moving foe, you strike for +32 damage, and your target is knocked down. (Attrib: 16 Strength) This attack skill has 16% armor penetration. |
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 Prophecies | ShockSkill. Target touched foe is knocked down and struck for 20 lightning damage. This skill has 25% armor penetration and causes Exhaustion. (Attrib: 3 Air Magic) |
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 Factions | Primal Rage- 15
 - 5
 Elite Stance. For 10 seconds, all of your attacks have an additional 58% chance of being critical hits and have 20% armor penetration. Primal Rage disables all skills for 10 seconds. (Attrib: 16 Strength) |
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 Prophecies | Rush- 4
 Stance. For 21 seconds, you move 25% faster. (Attrib: 16 Strength) |
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1 Negromante
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| Necromancer / Assassin | 10 + 1 Soul Reaping 12 + 1 + 3 Curses 8 Shadow Arts You gain 11 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
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 Nightfall | Corrupt EnchantmentElite Hex Spell. Remove one enchantment from target foe. If an enchantment is removed in this way, that foe suffers from -8 Health degeneration for 10 seconds. (Attrib: 16 Curses) |
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 Core | BarbsHex Spell. For 30 seconds, target foe takes 16 more damage when hit by physical damage. (Attrib: 16 Curses) |
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 Core | Mark of PainHex Spell. For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 42 shadow damage to adjacent foes. (Attrib: 16 Curses) |
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 EotN | Defile DefensesHex Spell. For 21 seconds, the next time target foe blocks, that foe takes 126 damage. (Attrib: 16 Curses) |
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 Core | FaintheartednessHex Spell. For the next 25 seconds, target foe attacks 50% slower, and that foe suffers -3 Health degeneration. (Attrib: 16 Curses) |
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 EotN | Foul FeastSpell. All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 33 Health and 2 Energy. (Attrib: 11 Soul Reaping) |
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 Factions | ReturnSpell. All adjacent foes are Crippled for 6 seconds. Teleport to target other ally's location. (Attrib: 8 Shadow Arts) |
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 Factions | Dark Escape- 30
 - 5
 Stance. For 10 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack. (Attrib: 8 Shadow Arts) |
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1 Mistico
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| Monk / Ranger | 12 + 3 + 1 Protection Prayers 10 + 1 Divine Favor 8 Wilderness Survival
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 Nightfall | Zealous BenedictionElite Spell. Heal target ally for 190 (+35) Health. If target was below 50% Health, you gain 7 Energy. (Attrib: 16 Protection Prayers) |
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 Core | Reversal of FortuneEnchantment Spell. For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 84. (Attrib: 16 Protection Prayers) Target ally gets healed for 35 Health. |
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 Core | GuardianEnchantment Spell. For 7 seconds, target ally has a 50% chance to block attacks. (Attrib: 16 Protection Prayers) Target ally gets healed for 35 Health. |
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 Prophecies | Mend ConditionSpell. Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Deep Wound or Cracked Armor) from target other ally. If a Condition is removed, that ally is healed for 74 Health. (Attrib: 16 Protection Prayers) Target ally gets healed for 35 Health. |
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 Nightfall | Mending TouchSpell. Touched ally loses two Conditions and is healed for 63 Health for each Condition removed in this way. (Attrib: 16 Protection Prayers) Target ally gets healed for 35 Health. |
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 Core | Protective SpiritEnchantment Spell. For 24 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. (Attrib: 16 Protection Prayers) Target ally gets healed for 35 Health. |
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 Core | Holy VeilEnchantment Spell. While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Target ally gets healed for 35 Health. |
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 Nightfall | Natural Stride- 12
 - 5
 Stance. For 5 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted. (Attrib: 8 Wilderness Survival) |
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Un team semplice da usare che si basa sulal presenza di due forti combattenti corpo a corpo, un personaggio in grado di indebolire il nemico ed un mistico.
Come usarle:
- Guerrieri : combattere usarndo
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 Prophecies | Rush- 4
 Stance. For 8..18..21 seconds, you move 25% faster. (Attrib: Strength) |
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per cancellare [Prima strike] se in pericolo di spike
- Negromante : usare
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 Core | Mark of PainHex Spell. For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 10..34..42 shadow damage to adjacent foes. (Attrib: Curses) |
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per aiutare nella conquista dei templi e | | |
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 Nightfall | Corrupt EnchantmentElite Hex Spell. Remove one enchantment from target foe. If an enchantment is removed in this way, that foe suffers from -1..7..8 Health degeneration for 10 seconds. (Attrib: Curses) |
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nel combattimento normale. Occuparsi di rimuovere le condizioni, specialmente dai guerrieri
- Mistico: mantenere
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 Core | Protective SpiritEnchantment Spell. For 5..19..24 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. (Attrib: Protection Prayers) |
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sui guerrieri il più possibile e gestire l'energia con | | |
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 Nightfall | Zealous BenedictionElite Spell. Heal target ally for 30..150..190 Health. If target was below 50% Health, you gain 7 Energy. (Attrib: Protection Prayers) |
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rimuovere le condizioni dal negromante.
Come contrastarla:
- Pesante utilizzo di fatture