Enchantment Spell. For 19 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. (Attrib: 12 Protection Prayers) Target ally gets healed for 10 Health.
Nightfall
Shield of Absorption
10
1
5
Enchantment Spell. For 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. (Attrib: 12 Protection Prayers) Target ally gets healed for 10 Health.
Core
Shielding Hands
15
¼
5
Enchantment Spell. For 8 seconds, damage received by target ally is reduced by 15. (Attrib: 12 Protection Prayers) Target ally gets healed for 10 Health.
Factions
Ray of Judgment
30
1
15
Elite Spell. All your skills except Smiting Prayers are disabled for 10 seconds. Target foe and adjacent foes take 105 holy damage. Animated undead struck by Ray of Judgment are set on fire for 9 seconds. (Attrib: 15 Smiting Prayers)
Prophecies
Sympathetic Visage
20
1
10
Enchantment Spell. For 8 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy. (Attrib: 9 Illusion Magic)
Factions
Ancestor's Visage
20
1
10
Enchantment Spell. For 8 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy. (Attrib: 9 Illusion Magic)
Core
Illusion of Haste
5
1
5
Enchantment Spell. For 9 seconds you are no longer Crippled, and you move 33% faster. When Illusion of Haste ends, you become Crippled for 15 seconds. (Attrib: 9 Illusion Magic)
Prophecies
Balthazar's Spirit
2
10
-1
Enchantment Spell. While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) (Attrib: 15 Smiting Prayers) Target ally gets healed for 10 Health.
Equipaggiamento consigliato:
Sono necessari 2 set di armature, una da 55hp (vedi invincimonk) e uno normale.
Come per il 55hp servono uno scudiscio macabro (grim chesta) e un'arma con prolunga incantesimi 20% e +5 energia
Il secondo set dovrebbe puntare invece sull'avere molti punti salute per non rischiare di essere uccisi andando verso le distese gelide.
Questa build permette di farmare globi di ectoplasma (e più in generale oggetti rari dell'underworld) in Modalità Normale (Normal Mode) in Underworld (Inferi).
Solo la zona iniziale (con le "piovre") e la parte degli "scarabei fantasma" sono farmabili ma questo consente di ripulire la zona in una 20ina di minuti. L'unica osa a cui fare veramente attenzione è la presenza degli Incubi morenti (inseriti proprio per impedire ad un 55hp di andare in giro in UW) che andranno attirati con cautela mentre indossiamo l'armatura normale.
Come usarla
Appena entrati in UW usare
Prophecies
Balthazar's Spirit
2
10
-1
Enchantment Spell. While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) (Attrib: Smiting Prayers)
Prendere la missione "Ripulire la camera" dal fantasma
Noterete che 3 gruppi di Tenebre afferranti (Grasping darkness) sono apparsi
Lanciare
Core
Protective Spirit
5
¼
10
Enchantment Spell. For 5..19..24 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. (Attrib: Protection Prayers)
Core
Illusion of Haste
5
1
5
Enchantment Spell. For 5..10..11 seconds you are no longer Crippled, and you move 33% faster. When Illusion of Haste ends, you become Crippled for 15 seconds. (Attrib: Illusion Magic)
Prophecies
Sympathetic Visage
20
1
10
Enchantment Spell. For 4..9..10 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy. (Attrib: Illusion Magic)
e attirare un gruppo al centro della stanza
Usare
Nightfall
Shield of Absorption
10
1
5
Enchantment Spell. For 3..6..7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. (Attrib: Protection Prayers)
e
Core
Shielding Hands
15
¼
5
Enchantment Spell. For 8 seconds, damage received by target ally is reduced by 3..15..19. (Attrib: Protection Prayers)
per prevenire i danni (alternativamente, uno quando termina l'altro)
Mantenere sempre attivi
Core
Protective Spirit
5
¼
10
Enchantment Spell. For 5..19..24 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. (Attrib: Protection Prayers)
Prophecies
Sympathetic Visage
20
1
10
Enchantment Spell. For 4..9..10 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy. (Attrib: Illusion Magic)
Factions
Ancestor's Visage
20
1
10
Enchantment Spell. For 4..9..10 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy. (Attrib: Illusion Magic)
e uno degli scudi
Usare
Factions
Ray of Judgment
30
1
15
Elite Spell. All your skills except Smiting Prayers are disabled for 10 seconds. Target foe and adjacent foes take 30..90..110 holy damage. Animated undead struck by Ray of Judgment are set on fire for 3..8..9 seconds. (Attrib: Smiting Prayers)
tra uno scudo e l'altro (dovrebbero bastarne 2 per uccidere le piovre)
Attirare gli altri gruppi nell ostesso modo
Uccisi i gruppi passare all'armatura normale (massima difesa e salute) passare ad un bastone o set che non abbia il -50 di salute
Enchantment Spell. For 5..19..24 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. (Attrib: Protection Prayers)
Enchantment Spell. For 5..10..11 seconds you are no longer Crippled, and you move 33% faster. When Illusion of Haste ends, you become Crippled for 15 seconds. (Attrib: Illusion Magic)
, fino alle distese gelide
Tornare al set da 55hp e attirare pochi per volta gli scarabei, assicurandosi nelle zone apparentemente vuote che non ci siano incubi (per "sondare il terreno" usiamo l'armatura normale)
Nota bene: usare Spirito protettivo PRIMA di Mani scudo, non il contrario
In questo video possiamo vedere un esempio di utilizzo di questa build