Build:
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| Dervish / Warrior | 12 + 1 + 1 Scythe Mastery 11 + 1 Wind Prayers 6 Earth Prayers
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 Nightfall | Chilling Victory (PvE)- 10
 - 10
 Scythe Attack. If it hits, this attack strikes for +19 damage. Whenever it hits a foe who has less Health than you, target foe and all adjacent foes are struck for 57 cold damage. (Attrib: 14 Scythe Mastery) |
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 Nightfall | Mystic Sweep (PvE)Melee Attack. If this attack hits, you deal +10 damage for each Enchantment on you (maximum 30 bonus damage). (Attrib: 14 Scythe Mastery) |
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 Nightfall | Eremite's Attack (PvE)Melee Attack. If this attack hits, you deal +10 damage for each adjacent foe (maximum 30 bonus damage). (Attrib: 14 Scythe Mastery) |
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 Core | Distracting BlowMelee Attack. Swipe your weapon at the target, dealing no damage but disrupting the target's current action (and the actions of foes adjacent to your target). |
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 Core | Wild Blow- 8
 - 5
 Melee Attack. Lose all adrenaline. If it hits, this attack will result in a critical hit and any Stance being used by your target ends. This attack cannot be blocked. |
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 Nightfall | Zealous VowElite Enchantment Spell. For 20 seconds, you have -4 Energy regeneration, and you gain 4 Energy every time you hit with an attack. (Attrib: 12 Wind Prayers) |
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 Nightfall | Conviction- 20
 - 5
 Stance. For 20 seconds, you have +24 armor while enchanted, otherwise you have +2 Health regeneration. (Attrib: 6 Earth Prayers) |
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 Core | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
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Una semplice build per un potente eroe derviscio chen on ha bisogno di micro-controllo delle abilità ed è in grado di gestire autonomamente l'energia.
Come usarla:
- Mantenere
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 Nightfall | Conviction- 20
 - 5
 Stance. For 10..30..37 seconds, you have +24 armor while enchanted, otherwise you have +1..3..4 Health regeneration. (Attrib: Earth Prayers) |
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per ottenere l'armatura di un guerriero
- Mantenere
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 Nightfall | Zealous VowElite Enchantment Spell. For 20 seconds, you have -4 Energy regeneration, and you gain 1..4..5 Energy every time you hit with an attack. (Attrib: Wind Prayers) |
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per l'energia
- Usare appena possibile le altre abilità per attaccare
Funziona particolarmente bene se il gruppo usa molti incantesimi (che possono quindi coprire l'elite)
Equipaggiamento consigliato:
- Rune e insegne della salute
Come contrastarla:
- Rimozione di incantesimi
- Abilità anti combattenti (cecità, empatia etc)